⚠️ THIS STORY CONTAINS SENSITIVE MATERIAL INTENDED ONLY FOR ADULTS!⚠️
This game is 18+ and strictly for adult viewing only. Some of the content in this story is potentially triggering so please note the following themes applied in our game:
Violence, Murder, BloodPhysical assaultFictional drug use / Drug mention / Drug SyndicateAbusive and toxic relationshipsExplicit sexual content
NIGHT/SHADE : The Visual Novel
Welcome to the official NIGHT/SHADE website.
The visual novel, NIGHT/SHADE, is a story about facing and overcoming the toxicity within interpersonal relationships as well as within oneself. This character driven plot explores the complexities of love and loss in the form of a romantic thriller. With the colorful aesthetic of synth-wave and the nightlife of a near futuristic city, NIGHT/SHADE will take you on a turbulent, passionate experience unlike any other.
Kickstarter Launch: Coming Soon
Keep checking back for more updates on our launch!
If you have any questions or would like more information about helping make NIGHT/SHADE, please don't hesitate to contact us. We will get back to you as soon as possible.
Why would a person take someone’s life?
To protect? For love? When you are backed into a corner and have no way out, what will you do then?
Sobena, 2040, the city of neon lights, back alley exchanges, and the echoes of underground clubs. Sasha, a 27 year old drug dealer, has found himself in an aimless cycle of indulgences that he has no intention of addressing.
When he and his best friend, Mishka, are caught in the crossfire of a power struggle between syndicates, Sasha is forced to confront himself and his feelings in order to save those most important to him. The two of them must overcome their immense aversion to change or risk losing everything.
The game takes place in the fusion city of Sobena. While politicians show face, the world of underground crime syndicates truly runs the show. Officers turn their heads the other way to back-alley exchanges, while murders by unknown assailants happen free of investigation if paid well enough. These are some of the many everyday happenings within Sobena's city limits.
You either live quietly with these common occurrences, or, become a part of it to secure your status in this world.
MEET THE TEAM
KINGASPHY is a small indie game studio formed by two artists. With NIGHT/SHADE being the first company project, we aim to bring our artistic vision to life by utilizing the expertise of other artists, designers, engineers, and composers alike. We want to make the content we wish to see in the world by taking daring and intense stories to elevated levels, and combining them with our passionate, skilled artistry. We can't wait to share this with you!
N/S TEAM MEMBERS
Additional Team Member info coming soon!
WANT TO WORK ON NIGHT/SHADE?
This visual novel is something that we're extremely passionate about creating. Since we are currently two artists, we contract and commission skilled creatives for the specialty jobs outside of our realm of expertise.
We are looking for interested creatives to help make our game a reality. We will be launching a Kickstarter in the near future, and will be factoring hiring costs into our goals in order to pay our team with the living wages they deserve.
If you are interested in any of the positions linked below, please feel free to email us with your questions, portfolio or resume, and asking rates.
Game production begins in 2020
Below are a list of different jobs we are looking to contract for. If you are interested in any of these positions, feel free to email your resume or portfolio to:
Sensitivity and Culture Committee・No Limit
This job is ultimately to provide culture information. While the story takes place in a fantasy country, it is both western and slavic inspired. We are looking for people who are from / have lived in a slavic nation or have extensive knowledge about the culture in said-country.
Project Manager・ Position Filled
This job is extremely important. The producer's job will be to manage the team by making sure we stay on schedule, in charge of contacting team members and artists, and keeping record of needed expenses. This person needs to be organized, professional, and most importantly assertive. The producer has to be okay with contacting creators when deadlines aren't being met or we haven't heard from them. This is a team effort and it's going to take a lot of time so we want someone who's sole focus is management so that Asphy and Kinghime can focus on the art direction and story.
Background Artists・Positions available
Visual novels have a lot of backgrounds. This person will help with coloring them. Ideally we would like to have basic 3D models or reference images to work off of. We may even provide lighting thumbnails or color boards for certain scenes. This person needs to have a good grasp of lighting, planes, camera, and volume. Many of the scenes will be city or interior shots with palettes leaning toward neons and darks. Organic shots are minimal.
Colorists and Inkers・Positions available
This job is for helping with flats on sprites, CGs, and possibly even backgrounds. This artist will be very likely provided with a palette for each, however the job still requires an intermediate to advanced understanding of color theory. We will also need inkers, especially ones who are comfortable matching with style-boards so that there's little to no inconsistencies across the game.
Animators and clean-up artists・Positions available
If budget allows, we would like animated shots or aspects to the game. Kinghime is Lead/Head Animator on the project and also manages the animation team. This alone is an intensive job. If you apply to animate, it's likely we won't have you taking any work outside of animated assets. Deadlines will be tight and the artists will be required to follow character style sheets.
Graphic Designer for interface design・Position available
We would like those with an eye for graphic design to help with our UI, menu screens, dialogue bubble design, and possibly promotional art and ads. We're looking for an overall 80s synth-wave, neon city look. We're very open to discussion.
This job is very important since writing is integral to a visual novel. We're looking for someone with writing experience including understanding of grammar, style, perspective, and drama. Romance and thriller themes are the focus. This person is welcome to give feedback to the story and how we approach certain aspects while also maintaining it's true vision. Content will contain explicit scenes and NSFW (18+) story elements.
Game Developers for Coding・ Position Filled
Composers and Sound Designers・Positions Filled
Custom music for the game is very important to us. The music vibe we're going for is 80s and dark synth and ambient music--bonus if the composer(s) are familiar with horror tracks or high drama. As for sound designers, we not only need you for sound effects, mixing, and timing aspects, but also for making sure the audio qualities are all matching up.
The game will originally be written in English, however we would ideally like translations for the following languages as a Kickstarter stretch goal: Russian, Spanish, French, German, Japanese. Additional languages welcome!
All the voice acting auditions will be announced and open via our Twitter account, so please keep an eye on those updates if you're interested!